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Lockwood's Asylum

Created by Blackout Games

A survival horror deck-building game where you build the opponent's deck! Gather allies, fight monsters, and stay alive!

Latest Updates from Our Project:

Shipping Update!
about 6 years ago – Tue, Sep 18, 2018 at 10:37:27 PM

Hey everyone!

This is just a quick note to let you know that boxes upon boxes of Lockwood's Asylum have arrived on our doorstep, and everything looks great!

We'll be preparing and sending out orders this week (and possibly into next week).

Playmats!
over 6 years ago – Wed, Aug 15, 2018 at 12:22:30 AM

Hey everyone!

Our games are still making their way to us, but we did have something special show up on our doorstep yesterday: Playmats!

They all look super great, and we're really happy with how they turned out! Hopefully we can get them (and the game) into your hands soon!

China Shipping!
over 6 years ago – Sat, Jul 21, 2018 at 12:22:06 AM

 Lockwood's Asylum is preparing for shipment from China!

Backerkit Charge - 7/16!
over 6 years ago – Tue, Jul 03, 2018 at 12:58:31 AM

As the title says, we will be charging for shipping and any playmats ordered through Backerkit on Monday, July 16th!  If you haven't yet filled out your information, please do so (or contact us if you're having issues)!

Production Update #4
over 6 years ago – Mon, Jun 25, 2018 at 09:51:51 PM

Hey everyone!

I just wanted to give you a quick update on how production has been coming along.

We've received word that Lockwood's Asylum should be finishing its manufacturing in early July and then arriving on our doorstep in August, which means that we're still on schedule for an August delivery (fingers crossed!).

This means that we will likely be charging people for shipping around mid-July; we'll give you a head's up before too long here once we've picked a solid date.

As for the RPG, we've primarily been tweaking the core rules per internal playtesting feedback and plotting out the sample adventure a bit more. After a bit of deliberation, we divided the bestiary into three different sub-sections: mundane creatures, supernatural creatures, and extraterrestrial creatures (i.e., the plants from the Seeds of Evil expansion). We're still trying to figure out exactly how to work Horrors into things, as we want a Horror to be a presence that influences the entire campaign, instead of just a big monster with an imposing stat block, and we've been trying out a few different options to see what works best.

All in all, things are moving along at a good pace, though we're very much in the "hurry up and wait" phase. :P


As mentioned above, we'll make an announcement before we charge cards for shipping/add-ons/etc., so that people can prepare and get ready for it.